![]() ![]() It's bad though.Targeting can also be painful, i mean sometimes you'll need to zoom in on bunkers/soldier units etc and the game refuses to acknowledge it's an enemy and the bottom X icon on the 4 won't change to a target and will still be a move symbol, sometimes even a cover symbol as if you wish to take cover at a bunker which is firing at you. So basically set up a few units to defend, then move groups to certain areas all able to be seen on screen, and you can just about manage to do what you want. The current format also bugs out if you have too many units, so the directional buttons are removed from the screen UI and cease functioning. Holding down x to generate circles as if you were using a mouse to group them and then the directional buttons, would be a lot easier. By the time you do all this, and set up groups as you know in an RTS, it just eats up unnecessary time. Well it involves the directional buttons and removing adding units between the square and circle buttons. You can group units but it's so convoluted.What do i mean by convoluted. They did not think about any of this, for consoles. But no, when you can select all "on screen" but if you're building or have units defending areas, be careful. I mean even the classic hold X and a circle appears larger the longer you hold it down to select units is non existent here. But with the challenges and gameplay the exact same taking no account of console players using a controller. ![]() not on consoles.If they had played other RTS's on consoles from Halo Wars to Sudden Strike 4 which went out of their way to give console players a chance. ![]() You have more campaigns and DLC that you can shake a stick at, and the individual stories all culminating into an overwide arc is a joy to watch and play through. Again with a little testing by those from either the public or Kickstarter investors this could have been avoided.It's a shame, because the content is great. Consoles weren't a high priority, just a money grab from this, well this "port".Nothing about this port of a PC game (well technically this is just a port from the PS4, which is a PC port) very little has much changed with the console in mind except the controls (obviously not the camera controls). it's like the company have never played a game on console this will be a recurring theme.The first thing you do, is go into settings and change the UI Scale to "large" or "very large" (you will thank me) again, this was not properly tested by the public, which is weird considering it's a kickstart and i certainly tested it from the alpha stage on PC. Disappointing.Let's start with the camera controls - they are inverted which means up is down, and moving the controller to the rightDisappointing.Let's start with the camera controls - they are inverted which means up is down, and moving the controller to the right moves the camera to the left. ![]()
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